Shrines of Legend

Session Three: Zombie Smackdown
In which the mayor's house is infiltrated.

September 4, 2010

Having left the mines and gotten their stuff identified, the party had a bone to pick with the Mayor back in Ocloma. They made haste, and reached the town in the middle of the night.

Timtim and Silos watched the mayor’s manor from the inn as the others prepared to invade, but changed their minds and went with the rest of the party as they climbed the roof, courtesy of a rope secured by Zogs. The heavily-armored folks had some difficulty but eventually everybody got up to the roof.

Once inside, the house was curiously devoid of enemies and wards. A few small mishaps occurred – chiefly, Silos drank the newly-identified potion of “darkvision”, only to begin emitting light from his body in a disconcerting manner.

Finally, a room tightly packed with zombies was encountered. Despite a close call or two, the party dispatched them, and headed to the next room – where the mayor himself was sitting on a throne!

With his SHODAN-like mode of speech, the mayor began conversing with the party in an almost sad or congenial manner. He revealed that he took up necromancy only so he could fight in the Telvanese army. However, before the party could confront him in combat, he raised his hands to his chest and vaporized, leaving behind a purplish mist that quickly dissipated.

Sir Bonerus elected to sit in the mayor’s throne. In this way did he absorb a tinge of necromantic energy – potentially enough to let him cast spells of some sort in the future. For now, though, it simply let him create a sort of temporary growth in anything he concentrated on; once he looked away, the aberrant thing disappeared.

Before leaving, Timtim pilfered the mayor’s old spellbooks. They contained strange and disturbing spells – with the most prominent one referencing some kind of arch constructed of bones.

The party then elected to cross Mytria and attempt to learn about Bonerus’ strange affliction from wizards in the capital city of Zul’Naga.

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Session Two: Mine of Misunderstanding
In which things are complicated and spelunking occurs.

August 28, 2010

As our heroes approached the mansion, three wizards came running towards them, waving their hands. It seemed that, according to them, the mayor of Ocloma was crazy, and that he was the one who needed to be killed – not the wizards! The gnome gold was a misunderstanding, too – the wizards’ mansion had accidentally been built on an old mining site, and a pile of coins had been revealed in a sinkhole.

After appeasing the gnomes, the wizards turned to the PCs. They offered to pay the PCs some money and identify the strange potions they found in the cave if the PCs would head into the uncovered mine and kill the creatures living there. The party agreed and ventured downwards, with Mayve and Bardock taking point.

Once everyone was at the bottom of the shaft, they quickly noticed one mine cart heading left and one heading right. The party split up to tackle each shaft; each party-half fought a group of skeletons and zombies at the end of each passageway. After being rescued from these undead, Tamarie joined the party.

The heroes trekked through the abandoned mines, fending off giant spiders along the way. They recovered yet another mysterious potion; the previous ones were yellow and clear, and this one was purple. Silos, the unofficial potion-handler, added it to his bag.

Finally, the group found a large treasure chest guarded by four imposing statues. After solving a riddle which may or may not have been lifted from Monty Python for comedic effect, they retrieved several strange weapons – a bowstring that produced small explosions when it hit, a dagger that grew plants from whatever it struck, and other things – and divided these up among themselves.

Suddenly, the statues began talking! They began to cryptically count off numbers. Just before their imminent demise, the party escaped the mine via an exit ladder; the numbers had apparently been some sort of self-destruct countdown.

The wizards paid up identified the potions (the clear one was See Invisibility; the yellow one, Darkvision; the purple one, unknown) and the party set off again for Ocloma to deal with the mayor who had tried to get them to attack peaceful wizards.

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Session One: Cave Explorers
In which a maiden is rescued and the mayor is introduced.

August 15, 2010

Let the game begin! What begin as a training session morphed into the first real session of our ongoing game.

The party found themselves venturing into a cave after hearing screams coming from inside. Our heroes hacked and bashed their way through orcs and skeletons only to find a young woman being held prisoner by a wizard! They killed the wizard and fed him to Bron-Bron, and then took the lady back to the mayor of Ocloma, who was her father.

He turned out to be strange and apparently insane, but he paid the party all the same – and told them that if they took care of a few rowdy wizards in the forest for him, he’d let them keep the masterwork weapons he provided for the deed!

The party set out for the wizards’ manse in the forest. Along the way, they met up with some gnomes who had their own beef with the wizards over an apparent hoard of ancient currency that the wizards were keeping for themselves.

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